using FastGaussQuadrature function gausslegendre_shifted(a, b, n) scale = (b - a) / 2 shift = (a + b) / 2 p, w = gausslegendre(n) p = p .* scale .+ shift w = w .* scale return (p, w) end function get_mesh(vertices, subdivisions) p = Vector{ComplexF64}() w = Vector{ComplexF64}() for (a, b) in zip(vertices, vertices[2:end]) p_new, w_new = gausslegendre_shifted(a, b, subdivisions) append!(p, p_new) append!(w, w_new) end return (p, w) end get_V_matrix(V_pq, p, w) = V_pq.(p, transpose(p)) .* transpose(w) get_K_matrix(p, μ) = collect(Diagonal(p.*p ./ (2*μ))) get_H_matrix(V_pq, p, w, μ=0.5) = get_K_matrix(p, μ) + get_V_matrix(V_pq, p, w)